Game Framework
2021.05.31
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引用接口。 更多...
Public 成员函数 | |
void | Clear () |
清理引用。 更多... | |
引用接口。
void Clear | ( | ) |
清理引用。
在 WebRequestSuccessEventArgs, WebRequestStartEventArgs, WebRequestFailureEventArgs, OpenUIFormUpdateEventArgs, OpenUIFormSuccessEventArgs, OpenUIFormFailureEventArgs, OpenUIFormDependencyAssetEventArgs, CloseUIFormCompleteEventArgs, PlaySoundUpdateEventArgs, PlaySoundSuccessEventArgs, PlaySoundFailureEventArgs, PlaySoundDependencyAssetEventArgs, UnloadSceneSuccessEventArgs, UnloadSceneFailureEventArgs, LoadSceneUpdateEventArgs, LoadSceneSuccessEventArgs, LoadSceneFailureEventArgs, LoadSceneDependencyAssetEventArgs, ActiveSceneChangedEventArgs, ResourceUpdateSuccessEventArgs, ResourceUpdateStartEventArgs, ResourceUpdateFailureEventArgs, ResourceUpdateChangedEventArgs, ResourceUpdateAllCompleteEventArgs, ResourceApplySuccessEventArgs, ResourceApplyFailureEventArgs, NetworkMissHeartBeatEventArgs, NetworkErrorEventArgs, NetworkCustomErrorEventArgs, NetworkConnectedEventArgs, NetworkClosedEventArgs, LoadDictionaryUpdateEventArgs, LoadDictionarySuccessEventArgs, LoadDictionaryFailureEventArgs, LoadDictionaryDependencyAssetEventArgs, ShowEntityUpdateEventArgs, ShowEntitySuccessEventArgs, ShowEntityFailureEventArgs, ShowEntityDependencyAssetEventArgs, HideEntityCompleteEventArgs, DownloadUpdateEventArgs, DownloadSuccessEventArgs, DownloadStartEventArgs, DownloadFailureEventArgs, DebuggerComponent.LogNode, LoadDataTableUpdateEventArgs, LoadDataTableSuccessEventArgs, LoadDataTableFailureEventArgs, LoadDataTableDependencyAssetEventArgs, LoadConfigUpdateEventArgs, LoadConfigSuccessEventArgs, LoadConfigFailureEventArgs, LoadConfigDependencyAssetEventArgs, WebRequestSuccessEventArgs, WebRequestStartEventArgs, WebRequestFailureEventArgs, WebRequestAgentHelperErrorEventArgs, WebRequestAgentHelperCompleteEventArgs, OpenUIFormUpdateEventArgs, OpenUIFormSuccessEventArgs, OpenUIFormFailureEventArgs, OpenUIFormDependencyAssetEventArgs, CloseUIFormCompleteEventArgs, ResetSoundAgentEventArgs, PlaySoundUpdateEventArgs, PlaySoundSuccessEventArgs, PlaySoundParams, PlaySoundFailureEventArgs, PlaySoundDependencyAssetEventArgs, UnloadSceneSuccessEventArgs, UnloadSceneFailureEventArgs, LoadSceneUpdateEventArgs, LoadSceneSuccessEventArgs, LoadSceneFailureEventArgs, LoadSceneDependencyAssetEventArgs, ResourceUpdateSuccessEventArgs, ResourceUpdateStartEventArgs, ResourceUpdateFailureEventArgs, ResourceUpdateChangedEventArgs, ResourceUpdateAllCompleteEventArgs, ResourceApplySuccessEventArgs, ResourceApplyFailureEventArgs, LoadResourceAgentHelperUpdateEventArgs, LoadResourceAgentHelperReadFileCompleteEventArgs, LoadResourceAgentHelperReadBytesCompleteEventArgs, LoadResourceAgentHelperParseBytesCompleteEventArgs, LoadResourceAgentHelperLoadCompleteEventArgs, LoadResourceAgentHelperErrorEventArgs, ObjectBase, NetworkMissHeartBeatEventArgs, NetworkErrorEventArgs, NetworkCustomErrorEventArgs, NetworkConnectedEventArgs, NetworkClosedEventArgs, ShowEntityUpdateEventArgs, ShowEntitySuccessEventArgs, ShowEntityFailureEventArgs, ShowEntityDependencyAssetEventArgs, HideEntityCompleteEventArgs, DownloadUpdateEventArgs, DownloadSuccessEventArgs, DownloadStartEventArgs, DownloadFailureEventArgs, DownloadAgentHelperUpdateLengthEventArgs, DownloadAgentHelperUpdateBytesEventArgs, DownloadAgentHelperErrorEventArgs, DownloadAgentHelperCompleteEventArgs, Variable< T >, Variable< long >, Variable< decimal >, Variable< double >, Variable< Color >, Variable< float >, Variable< Rect >, Variable< char[]>, Variable< Vector2 >, Variable< object >, Variable< int >, Variable< Vector3 >, Variable< Vector4 >, Variable< Object >, Variable< ulong >, Variable< Texture >, Variable< string >, Variable< short >, Variable< byte >, Variable< ushort >, Variable< Transform >, Variable< sbyte >, Variable< Material >, Variable< DateTime >, Variable< char >, Variable< bool >, Variable< uint >, Variable< GameObject >, Variable< Color32 >, Variable< Quaternion >, Variable< byte[]>, Variable< T >, Variable< long >, Variable< decimal >, Variable< double >, Variable< Color >, Variable< float >, Variable< Rect >, Variable< char[]>, Variable< Vector2 >, Variable< object >, Variable< int >, Variable< Vector3 >, Variable< Vector4 >, Variable< Object >, Variable< ulong >, Variable< Texture >, Variable< string >, Variable< short >, Variable< byte >, Variable< ushort >, Variable< Transform >, Variable< sbyte >, Variable< Material >, Variable< DateTime >, Variable< char >, Variable< bool >, Variable< uint >, Variable< GameObject >, Variable< Color32 >, Variable< Quaternion >, Variable< byte[]>, GameFrameworkEventArgs, ReadDataUpdateEventArgs, ReadDataSuccessEventArgs, ReadDataFailureEventArgs , 以及 ReadDataDependencyAssetEventArgs 内被实现.