Game Framework
2021.05.31
- a -
Access :
IFileSystem
AcquireReferenceCount :
ReferencePoolInfo
ActiveScene :
ActiveSceneChangedEventArgs
ActiveWindow :
IDebuggerManager
,
DebuggerComponent
AddReferenceCount :
ReferencePoolInfo
AddressFamily :
INetworkChannel
AllowMultiSpawn :
IObjectPool< T >
,
ObjectPoolBase
ApplicableGameVersion :
IResourceManager
,
PackageVersionList
,
UpdatableVersionList
,
EditorResourceComponent
,
ResourceComponent
ApplyingResourcePackPath :
IResourceManager
,
EditorResourceComponent
,
ResourceComponent
ApplyPath :
ResourceApplySuccessEventArgs
ApplyWaitingCount :
IResourceManager
,
EditorResourceComponent
,
ResourceComponent
Asset :
LoadResourceAgentHelperLoadCompleteEventArgs
AssetAutoReleaseInterval :
IResourceManager
,
EditorResourceComponent
,
ResourceComponent
AssetCapacity :
IResourceManager
,
EditorResourceComponent
,
ResourceComponent
AssetCount :
IResourceManager
,
EditorResourceComponent
,
ResourceComponent
AssetExpireTime :
IResourceManager
,
EditorResourceComponent
,
ResourceComponent
AssetPriority :
IResourceManager
,
EditorResourceComponent
,
ResourceComponent
AudioMixer :
SoundComponent
AudioMixerGroup :
DefaultSoundAgentHelper
,
SoundAgentHelperBase
,
SoundGroupHelperBase
AutoReleaseInterval :
IObjectPool< T >
,
ObjectPoolBase
Available :
EntityLogic
,
UIFormLogic
AvoidBeingReplacedBySamePriority :
ISoundGroup