Game Framework  2021.05.31
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ISoundManager 成员列表

成员的完整列表,这些成员属于 ISoundManager,包括所有继承而来的类成员

AddSoundAgentHelper(string soundGroupName, ISoundAgentHelper soundAgentHelper)ISoundManager
AddSoundGroup(string soundGroupName, ISoundGroupHelper soundGroupHelper)ISoundManager
AddSoundGroup(string soundGroupName, bool soundGroupAvoidBeingReplacedBySamePriority, bool soundGroupMute, float soundGroupVolume, ISoundGroupHelper soundGroupHelper)ISoundManager
GetAllLoadingSoundSerialIds()ISoundManager
GetAllLoadingSoundSerialIds(List< int > results)ISoundManager
GetAllSoundGroups()ISoundManager
GetAllSoundGroups(List< ISoundGroup > results)ISoundManager
GetSoundGroup(string soundGroupName)ISoundManager
HasSoundGroup(string soundGroupName)ISoundManager
IsLoadingSound(int serialId)ISoundManager
PauseSound(int serialId)ISoundManager
PauseSound(int serialId, float fadeOutSeconds)ISoundManager
PlaySound(string soundAssetName, string soundGroupName)ISoundManager
PlaySound(string soundAssetName, string soundGroupName, int priority)ISoundManager
PlaySound(string soundAssetName, string soundGroupName, PlaySoundParams playSoundParams)ISoundManager
PlaySound(string soundAssetName, string soundGroupName, object userData)ISoundManager
PlaySound(string soundAssetName, string soundGroupName, int priority, PlaySoundParams playSoundParams)ISoundManager
PlaySound(string soundAssetName, string soundGroupName, int priority, object userData)ISoundManager
PlaySound(string soundAssetName, string soundGroupName, PlaySoundParams playSoundParams, object userData)ISoundManager
PlaySound(string soundAssetName, string soundGroupName, int priority, PlaySoundParams playSoundParams, object userData)ISoundManager
PlaySoundDependencyAssetISoundManager
PlaySoundFailureISoundManager
PlaySoundSuccessISoundManager
PlaySoundUpdateISoundManager
ResumeSound(int serialId)ISoundManager
ResumeSound(int serialId, float fadeInSeconds)ISoundManager
SetResourceManager(IResourceManager resourceManager)ISoundManager
SetSoundHelper(ISoundHelper soundHelper)ISoundManager
SoundGroupCountISoundManager
StopAllLoadedSounds()ISoundManager
StopAllLoadedSounds(float fadeOutSeconds)ISoundManager
StopAllLoadingSounds()ISoundManager
StopSound(int serialId)ISoundManager
StopSound(int serialId, float fadeOutSeconds)ISoundManager