Game Framework
2021.05.31
IObjectPool< T > 成员列表
成员的完整列表,这些成员属于
IObjectPool< T >
,包括所有继承而来的类成员
AllowMultiSpawn
IObjectPool< T >
AutoReleaseInterval
IObjectPool< T >
CanReleaseCount
IObjectPool< T >
CanSpawn
()
IObjectPool< T >
CanSpawn
(string name)
IObjectPool< T >
Capacity
IObjectPool< T >
Count
IObjectPool< T >
ExpireTime
IObjectPool< T >
FullName
IObjectPool< T >
Name
IObjectPool< T >
ObjectType
IObjectPool< T >
Priority
IObjectPool< T >
Register
(T obj, bool spawned)
IObjectPool< T >
Release
()
IObjectPool< T >
Release
(int toReleaseCount)
IObjectPool< T >
Release
(ReleaseObjectFilterCallback< T > releaseObjectFilterCallback)
IObjectPool< T >
Release
(int toReleaseCount, ReleaseObjectFilterCallback< T > releaseObjectFilterCallback)
IObjectPool< T >
ReleaseAllUnused
()
IObjectPool< T >
ReleaseObject
(T obj)
IObjectPool< T >
ReleaseObject
(object target)
IObjectPool< T >
SetLocked
(T obj, bool locked)
IObjectPool< T >
SetLocked
(object target, bool locked)
IObjectPool< T >
SetPriority
(T obj, int priority)
IObjectPool< T >
SetPriority
(object target, int priority)
IObjectPool< T >
Spawn
()
IObjectPool< T >
Spawn
(string name)
IObjectPool< T >
Unspawn
(T obj)
IObjectPool< T >
Unspawn
(object target)
IObjectPool< T >