Game Framework  2021.05.31
IObjectPool< T > 成员列表

成员的完整列表,这些成员属于 IObjectPool< T >,包括所有继承而来的类成员

AllowMultiSpawnIObjectPool< T >
AutoReleaseIntervalIObjectPool< T >
CanReleaseCountIObjectPool< T >
CanSpawn()IObjectPool< T >
CanSpawn(string name)IObjectPool< T >
CapacityIObjectPool< T >
CountIObjectPool< T >
ExpireTimeIObjectPool< T >
FullNameIObjectPool< T >
NameIObjectPool< T >
ObjectTypeIObjectPool< T >
PriorityIObjectPool< T >
Register(T obj, bool spawned)IObjectPool< T >
Release()IObjectPool< T >
Release(int toReleaseCount)IObjectPool< T >
Release(ReleaseObjectFilterCallback< T > releaseObjectFilterCallback)IObjectPool< T >
Release(int toReleaseCount, ReleaseObjectFilterCallback< T > releaseObjectFilterCallback)IObjectPool< T >
ReleaseAllUnused()IObjectPool< T >
ReleaseObject(T obj)IObjectPool< T >
ReleaseObject(object target)IObjectPool< T >
SetLocked(T obj, bool locked)IObjectPool< T >
SetLocked(object target, bool locked)IObjectPool< T >
SetPriority(T obj, int priority)IObjectPool< T >
SetPriority(object target, int priority)IObjectPool< T >
Spawn()IObjectPool< T >
Spawn(string name)IObjectPool< T >
Unspawn(T obj)IObjectPool< T >
Unspawn(object target)IObjectPool< T >