Game Framework
2021.05.31
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成员的完整列表,这些成员属于 UIComponent,包括所有继承而来的类成员
AddUIGroup(string uiGroupName) | UIComponent | |
AddUIGroup(string uiGroupName, int depth) | UIComponent | |
Awake() | UIComponent | protectedvirtual |
CloseAllLoadedUIForms() | UIComponent | |
CloseAllLoadedUIForms(object userData) | UIComponent | |
CloseAllLoadingUIForms() | UIComponent | |
CloseUIForm(int serialId) | UIComponent | |
CloseUIForm(int serialId, object userData) | UIComponent | |
CloseUIForm(UIForm uiForm) | UIComponent | |
CloseUIForm(UIForm uiForm, object userData) | UIComponent | |
GetAllLoadedUIForms() | UIComponent | |
GetAllLoadedUIForms(List< UIForm > results) | UIComponent | |
GetAllLoadingUIFormSerialIds() | UIComponent | |
GetAllLoadingUIFormSerialIds(List< int > results) | UIComponent | |
GetAllUIGroups() | UIComponent | |
GetAllUIGroups(List< IUIGroup > results) | UIComponent | |
GetUIForm(int serialId) | UIComponent | |
GetUIForm(string uiFormAssetName) | UIComponent | |
GetUIForms(string uiFormAssetName) | UIComponent | |
GetUIForms(string uiFormAssetName, List< UIForm > results) | UIComponent | |
GetUIGroup(string uiGroupName) | UIComponent | |
HasUIForm(int serialId) | UIComponent | |
HasUIForm(string uiFormAssetName) | UIComponent | |
HasUIGroup(string uiGroupName) | UIComponent | |
InstanceAutoReleaseInterval | UIComponent | |
InstanceCapacity | UIComponent | |
InstanceExpireTime | UIComponent | |
InstancePriority | UIComponent | |
IsLoadingUIForm(int serialId) | UIComponent | |
IsLoadingUIForm(string uiFormAssetName) | UIComponent | |
IsValidUIForm(UIForm uiForm) | UIComponent | |
OpenUIForm(string uiFormAssetName, string uiGroupName) | UIComponent | |
OpenUIForm(string uiFormAssetName, string uiGroupName, int priority) | UIComponent | |
OpenUIForm(string uiFormAssetName, string uiGroupName, bool pauseCoveredUIForm) | UIComponent | |
OpenUIForm(string uiFormAssetName, string uiGroupName, object userData) | UIComponent | |
OpenUIForm(string uiFormAssetName, string uiGroupName, int priority, bool pauseCoveredUIForm) | UIComponent | |
OpenUIForm(string uiFormAssetName, string uiGroupName, int priority, object userData) | UIComponent | |
OpenUIForm(string uiFormAssetName, string uiGroupName, bool pauseCoveredUIForm, object userData) | UIComponent | |
OpenUIForm(string uiFormAssetName, string uiGroupName, int priority, bool pauseCoveredUIForm, object userData) | UIComponent | |
RefocusUIForm(UIForm uiForm) | UIComponent | |
RefocusUIForm(UIForm uiForm, object userData) | UIComponent | |
SetUIFormInstanceLocked(UIForm uiForm, bool locked) | UIComponent | |
SetUIFormInstancePriority(UIForm uiForm, int priority) | UIComponent | |
UIGroupCount | UIComponent |