Game Framework  2021.05.31
UIComponent 成员列表

成员的完整列表,这些成员属于 UIComponent,包括所有继承而来的类成员

AddUIGroup(string uiGroupName)UIComponent
AddUIGroup(string uiGroupName, int depth)UIComponent
Awake()UIComponentprotectedvirtual
CloseAllLoadedUIForms()UIComponent
CloseAllLoadedUIForms(object userData)UIComponent
CloseAllLoadingUIForms()UIComponent
CloseUIForm(int serialId)UIComponent
CloseUIForm(int serialId, object userData)UIComponent
CloseUIForm(UIForm uiForm)UIComponent
CloseUIForm(UIForm uiForm, object userData)UIComponent
GetAllLoadedUIForms()UIComponent
GetAllLoadedUIForms(List< UIForm > results)UIComponent
GetAllLoadingUIFormSerialIds()UIComponent
GetAllLoadingUIFormSerialIds(List< int > results)UIComponent
GetAllUIGroups()UIComponent
GetAllUIGroups(List< IUIGroup > results)UIComponent
GetUIForm(int serialId)UIComponent
GetUIForm(string uiFormAssetName)UIComponent
GetUIForms(string uiFormAssetName)UIComponent
GetUIForms(string uiFormAssetName, List< UIForm > results)UIComponent
GetUIGroup(string uiGroupName)UIComponent
HasUIForm(int serialId)UIComponent
HasUIForm(string uiFormAssetName)UIComponent
HasUIGroup(string uiGroupName)UIComponent
InstanceAutoReleaseIntervalUIComponent
InstanceCapacityUIComponent
InstanceExpireTimeUIComponent
InstancePriorityUIComponent
IsLoadingUIForm(int serialId)UIComponent
IsLoadingUIForm(string uiFormAssetName)UIComponent
IsValidUIForm(UIForm uiForm)UIComponent
OpenUIForm(string uiFormAssetName, string uiGroupName)UIComponent
OpenUIForm(string uiFormAssetName, string uiGroupName, int priority)UIComponent
OpenUIForm(string uiFormAssetName, string uiGroupName, bool pauseCoveredUIForm)UIComponent
OpenUIForm(string uiFormAssetName, string uiGroupName, object userData)UIComponent
OpenUIForm(string uiFormAssetName, string uiGroupName, int priority, bool pauseCoveredUIForm)UIComponent
OpenUIForm(string uiFormAssetName, string uiGroupName, int priority, object userData)UIComponent
OpenUIForm(string uiFormAssetName, string uiGroupName, bool pauseCoveredUIForm, object userData)UIComponent
OpenUIForm(string uiFormAssetName, string uiGroupName, int priority, bool pauseCoveredUIForm, object userData)UIComponent
RefocusUIForm(UIForm uiForm)UIComponent
RefocusUIForm(UIForm uiForm, object userData)UIComponent
SetUIFormInstanceLocked(UIForm uiForm, bool locked)UIComponent
SetUIFormInstancePriority(UIForm uiForm, int priority)UIComponent
UIGroupCountUIComponent