Game Framework  2021.05.31
SoundComponent 成员列表

成员的完整列表,这些成员属于 SoundComponent,包括所有继承而来的类成员

AddSoundGroup(string soundGroupName, int soundAgentHelperCount)SoundComponent
AddSoundGroup(string soundGroupName, bool soundGroupAvoidBeingReplacedBySamePriority, bool soundGroupMute, float soundGroupVolume, int soundAgentHelperCount)SoundComponent
AudioMixerSoundComponent
Awake()SoundComponentprotectedvirtual
GetAllLoadingSoundSerialIds()SoundComponent
GetAllLoadingSoundSerialIds(List< int > results)SoundComponent
GetAllSoundGroups()SoundComponent
GetAllSoundGroups(List< ISoundGroup > results)SoundComponent
GetSoundGroup(string soundGroupName)SoundComponent
HasSoundGroup(string soundGroupName)SoundComponent
IsLoadingSound(int serialId)SoundComponent
PauseSound(int serialId)SoundComponent
PauseSound(int serialId, float fadeOutSeconds)SoundComponent
PlaySound(string soundAssetName, string soundGroupName)SoundComponent
PlaySound(string soundAssetName, string soundGroupName, int priority)SoundComponent
PlaySound(string soundAssetName, string soundGroupName, PlaySoundParams playSoundParams)SoundComponent
PlaySound(string soundAssetName, string soundGroupName, Entity bindingEntity)SoundComponent
PlaySound(string soundAssetName, string soundGroupName, Vector3 worldPosition)SoundComponent
PlaySound(string soundAssetName, string soundGroupName, object userData)SoundComponent
PlaySound(string soundAssetName, string soundGroupName, int priority, PlaySoundParams playSoundParams)SoundComponent
PlaySound(string soundAssetName, string soundGroupName, int priority, PlaySoundParams playSoundParams, object userData)SoundComponent
PlaySound(string soundAssetName, string soundGroupName, int priority, PlaySoundParams playSoundParams, Entity bindingEntity)SoundComponent
PlaySound(string soundAssetName, string soundGroupName, int priority, PlaySoundParams playSoundParams, Entity bindingEntity, object userData)SoundComponent
PlaySound(string soundAssetName, string soundGroupName, int priority, PlaySoundParams playSoundParams, Vector3 worldPosition)SoundComponent
PlaySound(string soundAssetName, string soundGroupName, int priority, PlaySoundParams playSoundParams, Vector3 worldPosition, object userData)SoundComponent
ResumeSound(int serialId)SoundComponent
ResumeSound(int serialId, float fadeInSeconds)SoundComponent
SoundGroupCountSoundComponent
StopAllLoadedSounds()SoundComponent
StopAllLoadedSounds(float fadeOutSeconds)SoundComponent
StopAllLoadingSounds()SoundComponent
StopSound(int serialId)SoundComponent
StopSound(int serialId, float fadeOutSeconds)SoundComponent