Game Framework
2021.05.31
|
成员的完整列表,这些成员属于 SoundComponent,包括所有继承而来的类成员
AddSoundGroup(string soundGroupName, int soundAgentHelperCount) | SoundComponent | |
AddSoundGroup(string soundGroupName, bool soundGroupAvoidBeingReplacedBySamePriority, bool soundGroupMute, float soundGroupVolume, int soundAgentHelperCount) | SoundComponent | |
AudioMixer | SoundComponent | |
Awake() | SoundComponent | protectedvirtual |
GetAllLoadingSoundSerialIds() | SoundComponent | |
GetAllLoadingSoundSerialIds(List< int > results) | SoundComponent | |
GetAllSoundGroups() | SoundComponent | |
GetAllSoundGroups(List< ISoundGroup > results) | SoundComponent | |
GetSoundGroup(string soundGroupName) | SoundComponent | |
HasSoundGroup(string soundGroupName) | SoundComponent | |
IsLoadingSound(int serialId) | SoundComponent | |
PauseSound(int serialId) | SoundComponent | |
PauseSound(int serialId, float fadeOutSeconds) | SoundComponent | |
PlaySound(string soundAssetName, string soundGroupName) | SoundComponent | |
PlaySound(string soundAssetName, string soundGroupName, int priority) | SoundComponent | |
PlaySound(string soundAssetName, string soundGroupName, PlaySoundParams playSoundParams) | SoundComponent | |
PlaySound(string soundAssetName, string soundGroupName, Entity bindingEntity) | SoundComponent | |
PlaySound(string soundAssetName, string soundGroupName, Vector3 worldPosition) | SoundComponent | |
PlaySound(string soundAssetName, string soundGroupName, object userData) | SoundComponent | |
PlaySound(string soundAssetName, string soundGroupName, int priority, PlaySoundParams playSoundParams) | SoundComponent | |
PlaySound(string soundAssetName, string soundGroupName, int priority, PlaySoundParams playSoundParams, object userData) | SoundComponent | |
PlaySound(string soundAssetName, string soundGroupName, int priority, PlaySoundParams playSoundParams, Entity bindingEntity) | SoundComponent | |
PlaySound(string soundAssetName, string soundGroupName, int priority, PlaySoundParams playSoundParams, Entity bindingEntity, object userData) | SoundComponent | |
PlaySound(string soundAssetName, string soundGroupName, int priority, PlaySoundParams playSoundParams, Vector3 worldPosition) | SoundComponent | |
PlaySound(string soundAssetName, string soundGroupName, int priority, PlaySoundParams playSoundParams, Vector3 worldPosition, object userData) | SoundComponent | |
ResumeSound(int serialId) | SoundComponent | |
ResumeSound(int serialId, float fadeInSeconds) | SoundComponent | |
SoundGroupCount | SoundComponent | |
StopAllLoadedSounds() | SoundComponent | |
StopAllLoadedSounds(float fadeOutSeconds) | SoundComponent | |
StopAllLoadingSounds() | SoundComponent | |
StopSound(int serialId) | SoundComponent | |
StopSound(int serialId, float fadeOutSeconds) | SoundComponent |