Game Framework
2021.05.31
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成员的完整列表,这些成员属于 SettingComponent,包括所有继承而来的类成员
Awake() | SettingComponent | protectedvirtual |
Count | SettingComponent | |
GetAllSettingNames() | SettingComponent | |
GetAllSettingNames(List< string > results) | SettingComponent | |
GetBool(string settingName) | SettingComponent | |
GetBool(string settingName, bool defaultValue) | SettingComponent | |
GetFloat(string settingName) | SettingComponent | |
GetFloat(string settingName, float defaultValue) | SettingComponent | |
GetInt(string settingName) | SettingComponent | |
GetInt(string settingName, int defaultValue) | SettingComponent | |
GetObject(Type objectType, string settingName) | SettingComponent | |
GetObject(Type objectType, string settingName, object defaultObj) | SettingComponent | |
GetObject< T >(string settingName) | SettingComponent | |
GetObject< T >(string settingName, T defaultObj) | SettingComponent | |
GetString(string settingName) | SettingComponent | |
GetString(string settingName, string defaultValue) | SettingComponent | |
HasSetting(string settingName) | SettingComponent | |
RemoveAllSettings() | SettingComponent | |
RemoveSetting(string settingName) | SettingComponent | |
Save() | SettingComponent | |
SetBool(string settingName, bool value) | SettingComponent | |
SetFloat(string settingName, float value) | SettingComponent | |
SetInt(string settingName, int value) | SettingComponent | |
SetObject(string settingName, object obj) | SettingComponent | |
SetObject< T >(string settingName, T obj) | SettingComponent | |
SetString(string settingName, string value) | SettingComponent |