Game Framework
2021.05.31
|
成员的完整列表,这些成员属于 FsmComponent,包括所有继承而来的类成员
Awake() | FsmComponent | protectedvirtual |
Count | FsmComponent | |
CreateFsm< T >(T owner, params FsmState< T >[] states) | FsmComponent | |
CreateFsm< T >(string name, T owner, params FsmState< T >[] states) | FsmComponent | |
CreateFsm< T >(T owner, List< FsmState< T >> states) | FsmComponent | |
CreateFsm< T >(string name, T owner, List< FsmState< T >> states) | FsmComponent | |
DestroyFsm(Type ownerType) | FsmComponent | |
DestroyFsm(Type ownerType, string name) | FsmComponent | |
DestroyFsm(FsmBase fsm) | FsmComponent | |
DestroyFsm< T >() | FsmComponent | |
DestroyFsm< T >(string name) | FsmComponent | |
DestroyFsm< T >(IFsm< T > fsm) | FsmComponent | |
GetAllFsms() | FsmComponent | |
GetAllFsms(List< FsmBase > results) | FsmComponent | |
GetFsm(Type ownerType) | FsmComponent | |
GetFsm(Type ownerType, string name) | FsmComponent | |
GetFsm< T >() | FsmComponent | |
GetFsm< T >(string name) | FsmComponent | |
HasFsm(Type ownerType) | FsmComponent | |
HasFsm(Type ownerType, string name) | FsmComponent | |
HasFsm< T >() | FsmComponent | |
HasFsm< T >(string name) | FsmComponent |