Game Framework
2021.05.31
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成员的完整列表,这些成员属于 ConfigComponent,包括所有继承而来的类成员
AddConfig(string configName, bool boolValue, int intValue, float floatValue, string stringValue) | ConfigComponent | |
Awake() | ConfigComponent | protectedvirtual |
CachedBytesSize | ConfigComponent | |
Count | ConfigComponent | |
EnsureCachedBytesSize(int ensureSize) | ConfigComponent | |
FreeCachedBytes() | ConfigComponent | |
GetBool(string configName) | ConfigComponent | |
GetBool(string configName, bool defaultValue) | ConfigComponent | |
GetFloat(string configName) | ConfigComponent | |
GetFloat(string configName, float defaultValue) | ConfigComponent | |
GetInt(string configName) | ConfigComponent | |
GetInt(string configName, int defaultValue) | ConfigComponent | |
GetString(string configName) | ConfigComponent | |
GetString(string configName, string defaultValue) | ConfigComponent | |
HasConfig(string configName) | ConfigComponent | |
ParseData(string configString) | ConfigComponent | |
ParseData(string configString, object userData) | ConfigComponent | |
ParseData(byte[] configBytes) | ConfigComponent | |
ParseData(byte[] configBytes, object userData) | ConfigComponent | |
ParseData(byte[] configBytes, int startIndex, int length) | ConfigComponent | |
ParseData(byte[] configBytes, int startIndex, int length, object userData) | ConfigComponent | |
ReadData(string configAssetName) | ConfigComponent | |
ReadData(string configAssetName, int priority) | ConfigComponent | |
ReadData(string configAssetName, object userData) | ConfigComponent | |
ReadData(string configAssetName, int priority, object userData) | ConfigComponent | |
RemoveAllConfigs() | ConfigComponent | |
RemoveConfig(string configName) | ConfigComponent |