Game Framework
2021.05.31
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成员的完整列表,这些成员属于 FileSystemComponent,包括所有继承而来的类成员
Awake() | FileSystemComponent | protectedvirtual |
Count | FileSystemComponent | |
CreateFileSystem(string fullPath, FileSystemAccess access, int maxFileCount, int maxBlockCount) | FileSystemComponent | |
DestroyFileSystem(IFileSystem fileSystem, bool deletePhysicalFile) | FileSystemComponent | |
GetAllFileSystems() | FileSystemComponent | |
GetAllFileSystems(List< IFileSystem > results) | FileSystemComponent | |
GetFileSystem(string fullPath) | FileSystemComponent | |
HasFileSystem(string fullPath) | FileSystemComponent | |
LoadFileSystem(string fullPath, FileSystemAccess access) | FileSystemComponent |