Game Framework  2021.05.31
EditorResourceComponent 成员列表

成员的完整列表,这些成员属于 EditorResourceComponent,包括所有继承而来的类成员

AddLoadResourceAgentHelper(ILoadResourceAgentHelper loadResourceAgentHelper)EditorResourceComponent
ApplicableGameVersionEditorResourceComponent
ApplyingResourcePackPathEditorResourceComponent
ApplyResources(string resourcePackPath, ApplyResourcesCompleteCallback applyResourcesCompleteCallback)EditorResourceComponent
ApplyWaitingCountEditorResourceComponent
AssetAutoReleaseIntervalEditorResourceComponent
AssetCapacityEditorResourceComponent
AssetCountEditorResourceComponent
AssetExpireTimeEditorResourceComponent
AssetPriorityEditorResourceComponent
CheckResources(bool ignoreOtherVariant, CheckResourcesCompleteCallback checkResourcesCompleteCallback)EditorResourceComponent
CheckVersionList(int latestInternalResourceVersion)EditorResourceComponent
CurrentVariantEditorResourceComponent
GenerateReadWriteVersionListLengthEditorResourceComponent
GetAllLoadAssetInfos()EditorResourceComponent
GetAllLoadAssetInfos(List< TaskInfo > results)EditorResourceComponent
GetAllResourceGroups()EditorResourceComponent
GetAllResourceGroups(List< IResourceGroup > results)EditorResourceComponent
GetBinaryLength(string binaryAssetName)EditorResourceComponent
GetBinaryPath(string binaryAssetName)EditorResourceComponent
GetBinaryPath(string binaryAssetName, out bool storageInReadOnly, out bool storageInFileSystem, out string relativePath, out string fileName)EditorResourceComponent
GetResourceGroup()EditorResourceComponent
GetResourceGroup(string resourceGroupName)EditorResourceComponent
GetResourceGroupCollection(params string[] resourceGroupNames)EditorResourceComponent
GetResourceGroupCollection(List< string > resourceGroupNames)EditorResourceComponent
HasAsset(string assetName)EditorResourceComponent
HasResourceGroup(string resourceGroupName)EditorResourceComponent
InitResources(InitResourcesCompleteCallback initResourcesCompleteCallback)EditorResourceComponent
InternalResourceVersionEditorResourceComponent
LoadAsset(string assetName, LoadAssetCallbacks loadAssetCallbacks)EditorResourceComponent
LoadAsset(string assetName, Type assetType, LoadAssetCallbacks loadAssetCallbacks)EditorResourceComponent
LoadAsset(string assetName, int priority, LoadAssetCallbacks loadAssetCallbacks)EditorResourceComponent
LoadAsset(string assetName, LoadAssetCallbacks loadAssetCallbacks, object userData)EditorResourceComponent
LoadAsset(string assetName, Type assetType, int priority, LoadAssetCallbacks loadAssetCallbacks)EditorResourceComponent
LoadAsset(string assetName, Type assetType, LoadAssetCallbacks loadAssetCallbacks, object userData)EditorResourceComponent
LoadAsset(string assetName, int priority, LoadAssetCallbacks loadAssetCallbacks, object userData)EditorResourceComponent
LoadAsset(string assetName, Type assetType, int priority, LoadAssetCallbacks loadAssetCallbacks, object userData)EditorResourceComponent
LoadBinary(string binaryAssetName, LoadBinaryCallbacks loadBinaryCallbacks)EditorResourceComponent
LoadBinary(string binaryAssetName, LoadBinaryCallbacks loadBinaryCallbacks, object userData)EditorResourceComponent
LoadBinaryFromFileSystem(string binaryAssetName)EditorResourceComponent
LoadBinaryFromFileSystem(string binaryAssetName, byte[] buffer)EditorResourceComponent
LoadBinaryFromFileSystem(string binaryAssetName, byte[] buffer, int startIndex)EditorResourceComponent
LoadBinaryFromFileSystem(string binaryAssetName, byte[] buffer, int startIndex, int length)EditorResourceComponent
LoadBinarySegmentFromFileSystem(string binaryAssetName, int length)EditorResourceComponent
LoadBinarySegmentFromFileSystem(string binaryAssetName, int offset, int length)EditorResourceComponent
LoadBinarySegmentFromFileSystem(string binaryAssetName, byte[] buffer)EditorResourceComponent
LoadBinarySegmentFromFileSystem(string binaryAssetName, byte[] buffer, int length)EditorResourceComponent
LoadBinarySegmentFromFileSystem(string binaryAssetName, byte[] buffer, int startIndex, int length)EditorResourceComponent
LoadBinarySegmentFromFileSystem(string binaryAssetName, int offset, byte[] buffer)EditorResourceComponent
LoadBinarySegmentFromFileSystem(string binaryAssetName, int offset, byte[] buffer, int length)EditorResourceComponent
LoadBinarySegmentFromFileSystem(string binaryAssetName, int offset, byte[] buffer, int startIndex, int length)EditorResourceComponent
LoadFreeAgentCountEditorResourceComponent
LoadScene(string sceneAssetName, LoadSceneCallbacks loadSceneCallbacks)EditorResourceComponent
LoadScene(string sceneAssetName, int priority, LoadSceneCallbacks loadSceneCallbacks)EditorResourceComponent
LoadScene(string sceneAssetName, LoadSceneCallbacks loadSceneCallbacks, object userData)EditorResourceComponent
LoadScene(string sceneAssetName, int priority, LoadSceneCallbacks loadSceneCallbacks, object userData)EditorResourceComponent
LoadTotalAgentCountEditorResourceComponent
LoadWaitingAssetCountEditorResourceComponent
LoadWaitingTaskCountEditorResourceComponent
LoadWorkingAgentCountEditorResourceComponent
PackageVersionListSerializerEditorResourceComponent
ReadOnlyPathEditorResourceComponent
ReadOnlyVersionListSerializerEditorResourceComponent
ReadWritePathEditorResourceComponent
ReadWriteVersionListSerializerEditorResourceComponent
ResourceApplyFailureEditorResourceComponent
ResourceApplySuccessEditorResourceComponent
ResourceAutoReleaseIntervalEditorResourceComponent
ResourceCapacityEditorResourceComponent
ResourceCountEditorResourceComponent
ResourceExpireTimeEditorResourceComponent
ResourceGroupCountEditorResourceComponent
ResourceModeEditorResourceComponent
ResourcePackVersionListSerializerEditorResourceComponent
ResourcePriorityEditorResourceComponent
ResourceUpdateAllCompleteEditorResourceComponent
ResourceUpdateChangedEditorResourceComponent
ResourceUpdateFailureEditorResourceComponent
ResourceUpdateStartEditorResourceComponent
ResourceUpdateSuccessEditorResourceComponent
SetCurrentVariant(string currentVariant)EditorResourceComponent
SetDecryptResourceCallback(DecryptResourceCallback decryptResourceCallback)EditorResourceComponent
SetDownloadManager(IDownloadManager downloadManager)EditorResourceComponent
SetFileSystemManager(IFileSystemManager fileSystemManager)EditorResourceComponent
SetObjectPoolManager(IObjectPoolManager objectPoolManager)EditorResourceComponent
SetReadOnlyPath(string readOnlyPath)EditorResourceComponent
SetReadWritePath(string readWritePath)EditorResourceComponent
SetResourceHelper(IResourceHelper resourceHelper)EditorResourceComponent
SetResourceMode(ResourceMode resourceMode)EditorResourceComponent
StopUpdateResources()EditorResourceComponent
UnloadAsset(object asset)EditorResourceComponent
UnloadScene(string sceneAssetName, UnloadSceneCallbacks unloadSceneCallbacks)EditorResourceComponent
UnloadScene(string sceneAssetName, UnloadSceneCallbacks unloadSceneCallbacks, object userData)EditorResourceComponent
UpdatableVersionListSerializerEditorResourceComponent
UpdateCandidateCountEditorResourceComponent
UpdatePrefixUriEditorResourceComponent
UpdateResources(UpdateResourcesCompleteCallback updateResourcesCompleteCallback)EditorResourceComponent
UpdateResources(string resourceGroupName, UpdateResourcesCompleteCallback updateResourcesCompleteCallback)EditorResourceComponent
UpdateRetryCountEditorResourceComponent
UpdateVersionList(int versionListLength, int versionListHashCode, int versionListCompressedLength, int versionListCompressedHashCode, UpdateVersionListCallbacks updateVersionListCallbacks)EditorResourceComponent
UpdateWaitingCountEditorResourceComponent
UpdateWaitingWhilePlayingCountEditorResourceComponent
UpdatingResourceGroupEditorResourceComponent
VerifyResourcePack(string resourcePackPath)EditorResourceComponent