Game Framework  2021.05.31
ObjectPoolComponent 成员列表

成员的完整列表,这些成员属于 ObjectPoolComponent,包括所有继承而来的类成员

Awake()ObjectPoolComponentprotectedvirtual
CountObjectPoolComponent
CreateMultiSpawnObjectPool(Type objectType)ObjectPoolComponent
CreateMultiSpawnObjectPool(Type objectType, string name)ObjectPoolComponent
CreateMultiSpawnObjectPool(Type objectType, int capacity)ObjectPoolComponent
CreateMultiSpawnObjectPool(Type objectType, float expireTime)ObjectPoolComponent
CreateMultiSpawnObjectPool(Type objectType, string name, int capacity)ObjectPoolComponent
CreateMultiSpawnObjectPool(Type objectType, string name, float expireTime)ObjectPoolComponent
CreateMultiSpawnObjectPool(Type objectType, int capacity, float expireTime)ObjectPoolComponent
CreateMultiSpawnObjectPool(Type objectType, int capacity, int priority)ObjectPoolComponent
CreateMultiSpawnObjectPool(Type objectType, float expireTime, int priority)ObjectPoolComponent
CreateMultiSpawnObjectPool(Type objectType, string name, int capacity, float expireTime)ObjectPoolComponent
CreateMultiSpawnObjectPool(Type objectType, string name, int capacity, int priority)ObjectPoolComponent
CreateMultiSpawnObjectPool(Type objectType, string name, float expireTime, int priority)ObjectPoolComponent
CreateMultiSpawnObjectPool(Type objectType, int capacity, float expireTime, int priority)ObjectPoolComponent
CreateMultiSpawnObjectPool(Type objectType, string name, int capacity, float expireTime, int priority)ObjectPoolComponent
CreateMultiSpawnObjectPool(Type objectType, string name, float autoReleaseInterval, int capacity, float expireTime, int priority)ObjectPoolComponent
CreateMultiSpawnObjectPool< T >()ObjectPoolComponent
CreateMultiSpawnObjectPool< T >(string name)ObjectPoolComponent
CreateMultiSpawnObjectPool< T >(int capacity)ObjectPoolComponent
CreateMultiSpawnObjectPool< T >(float expireTime)ObjectPoolComponent
CreateMultiSpawnObjectPool< T >(string name, int capacity)ObjectPoolComponent
CreateMultiSpawnObjectPool< T >(string name, float expireTime)ObjectPoolComponent
CreateMultiSpawnObjectPool< T >(int capacity, float expireTime)ObjectPoolComponent
CreateMultiSpawnObjectPool< T >(int capacity, int priority)ObjectPoolComponent
CreateMultiSpawnObjectPool< T >(float expireTime, int priority)ObjectPoolComponent
CreateMultiSpawnObjectPool< T >(string name, int capacity, float expireTime)ObjectPoolComponent
CreateMultiSpawnObjectPool< T >(string name, int capacity, int priority)ObjectPoolComponent
CreateMultiSpawnObjectPool< T >(string name, float expireTime, int priority)ObjectPoolComponent
CreateMultiSpawnObjectPool< T >(int capacity, float expireTime, int priority)ObjectPoolComponent
CreateMultiSpawnObjectPool< T >(string name, int capacity, float expireTime, int priority)ObjectPoolComponent
CreateMultiSpawnObjectPool< T >(string name, float autoReleaseInterval, int capacity, float expireTime, int priority)ObjectPoolComponent
CreateSingleSpawnObjectPool(Type objectType)ObjectPoolComponent
CreateSingleSpawnObjectPool(Type objectType, string name)ObjectPoolComponent
CreateSingleSpawnObjectPool(Type objectType, int capacity)ObjectPoolComponent
CreateSingleSpawnObjectPool(Type objectType, float expireTime)ObjectPoolComponent
CreateSingleSpawnObjectPool(Type objectType, string name, int capacity)ObjectPoolComponent
CreateSingleSpawnObjectPool(Type objectType, string name, float expireTime)ObjectPoolComponent
CreateSingleSpawnObjectPool(Type objectType, int capacity, float expireTime)ObjectPoolComponent
CreateSingleSpawnObjectPool(Type objectType, int capacity, int priority)ObjectPoolComponent
CreateSingleSpawnObjectPool(Type objectType, float expireTime, int priority)ObjectPoolComponent
CreateSingleSpawnObjectPool(Type objectType, string name, int capacity, float expireTime)ObjectPoolComponent
CreateSingleSpawnObjectPool(Type objectType, string name, int capacity, int priority)ObjectPoolComponent
CreateSingleSpawnObjectPool(Type objectType, string name, float expireTime, int priority)ObjectPoolComponent
CreateSingleSpawnObjectPool(Type objectType, int capacity, float expireTime, int priority)ObjectPoolComponent
CreateSingleSpawnObjectPool(Type objectType, string name, int capacity, float expireTime, int priority)ObjectPoolComponent
CreateSingleSpawnObjectPool(Type objectType, string name, float autoReleaseInterval, int capacity, float expireTime, int priority)ObjectPoolComponent
CreateSingleSpawnObjectPool< T >()ObjectPoolComponent
CreateSingleSpawnObjectPool< T >(string name)ObjectPoolComponent
CreateSingleSpawnObjectPool< T >(int capacity)ObjectPoolComponent
CreateSingleSpawnObjectPool< T >(float expireTime)ObjectPoolComponent
CreateSingleSpawnObjectPool< T >(string name, int capacity)ObjectPoolComponent
CreateSingleSpawnObjectPool< T >(string name, float expireTime)ObjectPoolComponent
CreateSingleSpawnObjectPool< T >(int capacity, float expireTime)ObjectPoolComponent
CreateSingleSpawnObjectPool< T >(int capacity, int priority)ObjectPoolComponent
CreateSingleSpawnObjectPool< T >(float expireTime, int priority)ObjectPoolComponent
CreateSingleSpawnObjectPool< T >(string name, int capacity, float expireTime)ObjectPoolComponent
CreateSingleSpawnObjectPool< T >(string name, int capacity, int priority)ObjectPoolComponent
CreateSingleSpawnObjectPool< T >(string name, float expireTime, int priority)ObjectPoolComponent
CreateSingleSpawnObjectPool< T >(int capacity, float expireTime, int priority)ObjectPoolComponent
CreateSingleSpawnObjectPool< T >(string name, int capacity, float expireTime, int priority)ObjectPoolComponent
CreateSingleSpawnObjectPool< T >(string name, float autoReleaseInterval, int capacity, float expireTime, int priority)ObjectPoolComponent
DestroyObjectPool(Type objectType)ObjectPoolComponent
DestroyObjectPool(Type objectType, string name)ObjectPoolComponent
DestroyObjectPool(ObjectPoolBase objectPool)ObjectPoolComponent
DestroyObjectPool< T >()ObjectPoolComponent
DestroyObjectPool< T >(string name)ObjectPoolComponent
DestroyObjectPool< T >(IObjectPool< T > objectPool)ObjectPoolComponent
GetAllObjectPools()ObjectPoolComponent
GetAllObjectPools(List< ObjectPoolBase > results)ObjectPoolComponent
GetAllObjectPools(bool sort)ObjectPoolComponent
GetAllObjectPools(bool sort, List< ObjectPoolBase > results)ObjectPoolComponent
GetObjectPool(Type objectType)ObjectPoolComponent
GetObjectPool(Type objectType, string name)ObjectPoolComponent
GetObjectPool(Predicate< ObjectPoolBase > condition)ObjectPoolComponent
GetObjectPool< T >()ObjectPoolComponent
GetObjectPool< T >(string name)ObjectPoolComponent
GetObjectPools(Predicate< ObjectPoolBase > condition)ObjectPoolComponent
GetObjectPools(Predicate< ObjectPoolBase > condition, List< ObjectPoolBase > results)ObjectPoolComponent
HasObjectPool(Type objectType)ObjectPoolComponent
HasObjectPool(Type objectType, string name)ObjectPoolComponent
HasObjectPool(Predicate< ObjectPoolBase > condition)ObjectPoolComponent
HasObjectPool< T >()ObjectPoolComponent
HasObjectPool< T >(string name)ObjectPoolComponent
Release()ObjectPoolComponent
ReleaseAllUnused()ObjectPoolComponent