Game Framework  2021.05.31
IResourceManager 成员列表

成员的完整列表,这些成员属于 IResourceManager,包括所有继承而来的类成员

AddLoadResourceAgentHelper(ILoadResourceAgentHelper loadResourceAgentHelper)IResourceManager
ApplicableGameVersionIResourceManager
ApplyingResourcePackPathIResourceManager
ApplyResources(string resourcePackPath, ApplyResourcesCompleteCallback applyResourcesCompleteCallback)IResourceManager
ApplyWaitingCountIResourceManager
AssetAutoReleaseIntervalIResourceManager
AssetCapacityIResourceManager
AssetCountIResourceManager
AssetExpireTimeIResourceManager
AssetPriorityIResourceManager
CheckResources(bool ignoreOtherVariant, CheckResourcesCompleteCallback checkResourcesCompleteCallback)IResourceManager
CheckVersionList(int latestInternalResourceVersion)IResourceManager
CurrentVariantIResourceManager
GenerateReadWriteVersionListLengthIResourceManager
GetAllLoadAssetInfos()IResourceManager
GetAllLoadAssetInfos(List< TaskInfo > results)IResourceManager
GetAllResourceGroups()IResourceManager
GetAllResourceGroups(List< IResourceGroup > results)IResourceManager
GetBinaryLength(string binaryAssetName)IResourceManager
GetBinaryPath(string binaryAssetName)IResourceManager
GetBinaryPath(string binaryAssetName, out bool storageInReadOnly, out bool storageInFileSystem, out string relativePath, out string fileName)IResourceManager
GetResourceGroup()IResourceManager
GetResourceGroup(string resourceGroupName)IResourceManager
GetResourceGroupCollection(params string[] resourceGroupNames)IResourceManager
GetResourceGroupCollection(List< string > resourceGroupNames)IResourceManager
HasAsset(string assetName)IResourceManager
HasResourceGroup(string resourceGroupName)IResourceManager
InitResources(InitResourcesCompleteCallback initResourcesCompleteCallback)IResourceManager
InternalResourceVersionIResourceManager
LoadAsset(string assetName, LoadAssetCallbacks loadAssetCallbacks)IResourceManager
LoadAsset(string assetName, Type assetType, LoadAssetCallbacks loadAssetCallbacks)IResourceManager
LoadAsset(string assetName, int priority, LoadAssetCallbacks loadAssetCallbacks)IResourceManager
LoadAsset(string assetName, LoadAssetCallbacks loadAssetCallbacks, object userData)IResourceManager
LoadAsset(string assetName, Type assetType, int priority, LoadAssetCallbacks loadAssetCallbacks)IResourceManager
LoadAsset(string assetName, Type assetType, LoadAssetCallbacks loadAssetCallbacks, object userData)IResourceManager
LoadAsset(string assetName, int priority, LoadAssetCallbacks loadAssetCallbacks, object userData)IResourceManager
LoadAsset(string assetName, Type assetType, int priority, LoadAssetCallbacks loadAssetCallbacks, object userData)IResourceManager
LoadBinary(string binaryAssetName, LoadBinaryCallbacks loadBinaryCallbacks)IResourceManager
LoadBinary(string binaryAssetName, LoadBinaryCallbacks loadBinaryCallbacks, object userData)IResourceManager
LoadBinaryFromFileSystem(string binaryAssetName)IResourceManager
LoadBinaryFromFileSystem(string binaryAssetName, byte[] buffer)IResourceManager
LoadBinaryFromFileSystem(string binaryAssetName, byte[] buffer, int startIndex)IResourceManager
LoadBinaryFromFileSystem(string binaryAssetName, byte[] buffer, int startIndex, int length)IResourceManager
LoadBinarySegmentFromFileSystem(string binaryAssetName, int length)IResourceManager
LoadBinarySegmentFromFileSystem(string binaryAssetName, int offset, int length)IResourceManager
LoadBinarySegmentFromFileSystem(string binaryAssetName, byte[] buffer)IResourceManager
LoadBinarySegmentFromFileSystem(string binaryAssetName, byte[] buffer, int length)IResourceManager
LoadBinarySegmentFromFileSystem(string binaryAssetName, byte[] buffer, int startIndex, int length)IResourceManager
LoadBinarySegmentFromFileSystem(string binaryAssetName, int offset, byte[] buffer)IResourceManager
LoadBinarySegmentFromFileSystem(string binaryAssetName, int offset, byte[] buffer, int length)IResourceManager
LoadBinarySegmentFromFileSystem(string binaryAssetName, int offset, byte[] buffer, int startIndex, int length)IResourceManager
LoadFreeAgentCountIResourceManager
LoadScene(string sceneAssetName, LoadSceneCallbacks loadSceneCallbacks)IResourceManager
LoadScene(string sceneAssetName, int priority, LoadSceneCallbacks loadSceneCallbacks)IResourceManager
LoadScene(string sceneAssetName, LoadSceneCallbacks loadSceneCallbacks, object userData)IResourceManager
LoadScene(string sceneAssetName, int priority, LoadSceneCallbacks loadSceneCallbacks, object userData)IResourceManager
LoadTotalAgentCountIResourceManager
LoadWaitingTaskCountIResourceManager
LoadWorkingAgentCountIResourceManager
PackageVersionListSerializerIResourceManager
ReadOnlyPathIResourceManager
ReadOnlyVersionListSerializerIResourceManager
ReadWritePathIResourceManager
ReadWriteVersionListSerializerIResourceManager
ResourceApplyFailureIResourceManager
ResourceApplySuccessIResourceManager
ResourceAutoReleaseIntervalIResourceManager
ResourceCapacityIResourceManager
ResourceCountIResourceManager
ResourceExpireTimeIResourceManager
ResourceGroupCountIResourceManager
ResourceModeIResourceManager
ResourcePackVersionListSerializerIResourceManager
ResourcePriorityIResourceManager
ResourceUpdateAllCompleteIResourceManager
ResourceUpdateChangedIResourceManager
ResourceUpdateFailureIResourceManager
ResourceUpdateStartIResourceManager
ResourceUpdateSuccessIResourceManager
SetCurrentVariant(string currentVariant)IResourceManager
SetDecryptResourceCallback(DecryptResourceCallback decryptResourceCallback)IResourceManager
SetDownloadManager(IDownloadManager downloadManager)IResourceManager
SetFileSystemManager(IFileSystemManager fileSystemManager)IResourceManager
SetObjectPoolManager(IObjectPoolManager objectPoolManager)IResourceManager
SetReadOnlyPath(string readOnlyPath)IResourceManager
SetReadWritePath(string readWritePath)IResourceManager
SetResourceHelper(IResourceHelper resourceHelper)IResourceManager
SetResourceMode(ResourceMode resourceMode)IResourceManager
StopUpdateResources()IResourceManager
UnloadAsset(object asset)IResourceManager
UnloadScene(string sceneAssetName, UnloadSceneCallbacks unloadSceneCallbacks)IResourceManager
UnloadScene(string sceneAssetName, UnloadSceneCallbacks unloadSceneCallbacks, object userData)IResourceManager
UpdatableVersionListSerializerIResourceManager
UpdateCandidateCountIResourceManager
UpdatePrefixUriIResourceManager
UpdateResources(UpdateResourcesCompleteCallback updateResourcesCompleteCallback)IResourceManager
UpdateResources(string resourceGroupName, UpdateResourcesCompleteCallback updateResourcesCompleteCallback)IResourceManager
UpdateRetryCountIResourceManager
UpdateVersionList(int versionListLength, int versionListHashCode, int versionListCompressedLength, int versionListCompressedHashCode, UpdateVersionListCallbacks updateVersionListCallbacks)IResourceManager
UpdateWaitingCountIResourceManager
UpdateWaitingWhilePlayingCountIResourceManager
UpdatingResourceGroupIResourceManager
VerifyResourcePack(string resourcePackPath)IResourceManager