Game Framework
2021.05.31
|
成员的完整列表,这些成员属于 IFsm< T >,包括所有继承而来的类成员
CurrentState | IFsm< T > | |
CurrentStateTime | IFsm< T > | |
FsmStateCount | IFsm< T > | |
FullName | IFsm< T > | |
GetAllStates() | IFsm< T > | |
GetAllStates(List< FsmState< T >> results) | IFsm< T > | |
GetData(string name) | IFsm< T > | |
GetData< TData >(string name) | IFsm< T > | |
GetState(Type stateType) | IFsm< T > | |
GetState< TState >() | IFsm< T > | |
HasData(string name) | IFsm< T > | |
HasState(Type stateType) | IFsm< T > | |
HasState< TState >() | IFsm< T > | |
IsDestroyed | IFsm< T > | |
IsRunning | IFsm< T > | |
Name | IFsm< T > | |
Owner | IFsm< T > | |
RemoveData(string name) | IFsm< T > | |
SetData(string name, Variable data) | IFsm< T > | |
SetData< TData >(string name, TData data) | IFsm< T > | |
Start(Type stateType) | IFsm< T > | |
Start< TState >() | IFsm< T > |