Deserialize(Stream stream) | GameFrameworkSerializer< PackageVersionList > | |
DeserializeCallback(Stream stream) | GameFrameworkSerializer< PackageVersionList > | |
GameFrameworkSerializer() | GameFrameworkSerializer< PackageVersionList > | |
GetHeader() | PackageVersionListSerializer | protectedvirtual |
PackageVersionListSerializer() | PackageVersionListSerializer | |
RegisterDeserializeCallback(byte version, DeserializeCallback callback) | GameFrameworkSerializer< PackageVersionList > | |
RegisterSerializeCallback(byte version, SerializeCallback callback) | GameFrameworkSerializer< PackageVersionList > | |
RegisterTryGetValueCallback(byte version, TryGetValueCallback callback) | GameFrameworkSerializer< PackageVersionList > | |
Serialize(Stream stream, T data) | GameFrameworkSerializer< PackageVersionList > | |
Serialize(Stream stream, T data, byte version) | GameFrameworkSerializer< PackageVersionList > | |
SerializeCallback(Stream stream, T data) | GameFrameworkSerializer< PackageVersionList > | |
TryGetValue(Stream stream, string key, out object value) | GameFrameworkSerializer< PackageVersionList > | |
TryGetValueCallback(Stream stream, string key, out object value) | GameFrameworkSerializer< PackageVersionList > | |